About a month ago I wrote an article about Spotify not publishing their apps properly (as a single entry) to the Store, but I found a bunch of new BAD EXAMPLES, and this time, they are coming straight from Microsoft.
Microsoft and its hardware partners announced quite a few interesting NEW stuff to come this year, that every tech-enthusiast should look forward to. I tried to keep up with the announcements and put together a small list of upcoming interesting things this fall.
I’d like to start by acknowledging that Mobile is (and will be) important, it’s an essential device, like a PC, but with that said I also think it’s vastly overrated.
Smartphones are not the one-and-only future, and to reflect to the countless articles about Windows Mobile’s, and with that, Windows’ (and even Microsoft’s) death, I think Microsoft will be just fine and if anyone, it will be Apple and Google who will have to be careful.
With Windows 10, Microsoft finally arrived to the point where they can provide a so called Universal Windows Platform, a set of APIs that are available for developers on all kinds of Windows 10 based devices: PC, Mobile, Xbox One, HoloLens, Surface Hub and even IoT and Server. This is not much news, we’ve been talking about these apps for years now, but a less-known thing is that this platform is not just for apps but also for drivers.
In a recent article Windows Central tried to demystify what UWP really means, what it stands for, what apps should be called “UWP apps”. After a reasonably long, deep, technical argument they still managed to arrive to the wrong conclusion, so let me please clear this up once and for all.
Recently Spotify brought their Desktop and even more recently, their TV app to the Windows Store. This is good news so far for all the people who were waiting for the popular music streaming service to become available through the Store, and also good news for Xbox users who were eagerly waiting for Spotify to break their PlayStation exclusivity.
But the app is also a perfect example to how not to use the Windows Store as a publisher.
While Windows Phone 8/8.1 was relatively successful with even 10-15% market share in some markets, a number of unfortunate decisions eventually pulled the platform down.